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How does this differ from zpaq and dwarFS?

Zpaq is quite mature and also handles deduplication, versioning, etc.



Yes, I find folks in other countries are highly collaborative in a way that my own country (USA) often is not.

I think the general sentiment in my country is driven by goal-seeking behavior dominated by individualistic fear, and I see less of that elsewhere. "Political charged"-ness is both a contributor and an outcome.


> driven by goal-seeking behavior

This is a bad thing now?


Huh? There’s plenty of deeply divided countries. Especially in Africa where many borders were drawn with no respect to ethnic and tribal situation.


Most of the borders in the Middle East and Asia are drawn without any consideration of the locals


That is true everywhere though, locals only have a say when they rebel and throw out their overlords. It isn't like the Irish were particularly happy about England pushing them around and so on.


Still. Afghanistan effectively rebelled, and yet they still use the British-drawn borders as the borders of their state.


As a matter of power in the global scope, sure. Locally, it's messier. The British had to concede to local autonomy across the border they drew in what is now north-western Pakistan, and that formal arrangement persisted past partition (and informally persists to this day.) See https://en.wikipedia.org/wiki/Federally_Administered_Tribal_...


maybe someday soon, LLMs will learn to smoothly forget their own irrelevant context

imagine instead of predicting just the next token, the LLM predicts a mask over the previous tokens, that is then thresholded and only “relevant” tokens are kept in the next inference

one key distinction between humans and LLMs is that humans are excellent at forgetting irrelevant data. we forget tens of times a second and only keep what's necessary


the link does not point to a pdf, it points to an abstract


Unless the OP meant to post specifically the abstract, which I very much doubt, the content submitted is the PDF linked. That said, if that's how the [pdf] tag is meant to be used on this forum, I could understand. Would just also leave me moderately annoyed & wondering why the tag isn't automated then, since that'd be automatable.


[pdf] implies that the link directly downloads a pdf.


Then I am hereby indeed officially moderately annoyed & wondering.


People can read the abstract and then decide if they want to go deeper and also download and read the PDF. I’m sure that many only read the abstract.

Furthermore, depending on publishing site, a paper may also be available as HTML rendered from the LaTeX source, in addition to PDF. (If the page does not now, it may in the future.)

The purpose of a [PDF] tag is to warn about possible unsuitability of the linked resource for mobile consumption (which isn’t the case for the article page linked here), possible download size (though maybe not anymore, nowadays), and possible brightness shock when using dark mode.


> Unless the OP meant to post specifically the abstract, which I very much doubt, ...

On the few occasions I post submissions like this I specifically and deliberately, where possible, post links to abstracts, not the actual papers. People can then skim the abstract and decide whether or not to go further.


But downloads a pdf.


Since I can't edit the original comment, this seems to be untrue now but when I originally clicked the link from here it 100% did download the pdf directly, I tested it twice.


No, it’s GPL3, so your game must be open-source.

If the authors wanted to protect engine development while allowing indies to sell games made on it, they would have picked LGPL or a more permissive license.


since when do people not sell GPL games?


You are technically correct, and I believe the GPL doesn't cover the assets for the game (levels, art, audio, etc.), but I suspect there aren't many GPL licensed games out there for sale that have sold enough copies to make developing them worthwhile financially.

I'd love to be wrong, so if you have a few examples, I'm all ears.


Probably not much in the AA/AAA space, but plenty of indies. The Doom engine (and GZDoom, which is the most common Doom engine derivative) is GPL and there have been multiple commercially successful games released using it. I know at least Hedon[0] and Hands of Necromancy[1] sold enough copies to warrant a sequel.

GPL vs LGPL definitely isn't a blocker for a commercial game, in any case.

[0] https://github.com/madame-rachelle/hgzdoom https://store.steampowered.com/app/1072150/Hedon_Bloodrite/

[1] https://store.steampowered.com/app/1898610/Hands_of_Necroman...



Remember the GPL only applies to the code you can make a great game with beautiful artwork and distribute the source code to anyone who wants it. Nobody playing the game will have much fun without the artwork.


Carmack has a post from ages ago wondering why no one does that with the ID engines they open sourced, which were pretty current back then. He was talking about the quake (2?) source code dumps i think.

Edit: ohh i found it:

http://www.gamespy.com/articles/641/641662p6.html

The GPL license will allow people to take the Quake 3 engine and even go so far as to release a commercial product with it - provided that the source code is published alongside. Nobody has done this with any of the Quake engine games yet, but he hopes to see it happen someday.


That's literally the first sentence I wrote in my comment. ;)


Sorry, you're right. I somehow missed that. There's some indie boomer shooters using the Doom engine that are commercially licensed IIRC.



You can sell them on PC, but any dream of console releases are dead in the water as Sony,etc forbids distribution or even code using their SDK's to be shared publicly.


not a single top-tier lab has a "10/10 open" model for any model type for any learning application since ResNet, it's not fair to shit on them solely for this


I suggest having two lists: a small handpicked list of 1500 possible goal words, and a copy of /usr/share/dict/words with common misspellings added as acceptable guesses


It’s incredibly frustrating that only the first letter is highlighted. I was guessing tons of SU… and SV… words, but only the S had visual feedback. Bug?


No it's intentional. The highlight is what I call a "known prefix"

It's a hint to tell you the word starts with "s", but since you didn't narrow it down to "su..." or "sv..." it's not giving you more hints.

Once you narrow it down further, say, "sub..." and "sun..." it'll highlight the known prefix "su"


There is a bug in the calculation of the known prefix.

Suppose the target word is before tin, but after timorous. Midword only displays "ti" for the known prefix. But it should display "tim" - there is no string that could start with "tin..." but sort before the string "tin".

(Another bug is that if you take a hint that would reveal the entire word, the site doesn't display what the word was.)


I'll look into these. Thank you.


It appears to highlight the letters that your guesses have narrowed it down to. For example if you had narrowed it down to after 'sudden' and before 'super', it would highlight 'su'.


sadly have to agree. I asked a question about this on the issue tracker.

https://github.com/Olow304/memvid/issues/39 if anyone wants to follow along.


This library has some pretty bad security bugs. For example, the author forgot to check that redirect_uri — matches one of the URLs listed during client registration.

The CVE is uncharacteristically scornful: https://nvd.nist.gov/vuln/detail/cve-2025-4143

I’m glad this was patched, but it is a bit worrying for something “not vibe coded” tbh


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