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Particle generators like this have been used in Hollywood for quite awhile, I bet you would have never have guessed it was CGI though.



The difference being that this demonstration is real-time.


Thank you for clearing that up, now this is actually impressive, although I would imagine it would require a ton of GPU & CPU power.


PhysX is aimed at running on current generation 'consumer grade' gaming hardware, so think a GPU you can get for $200 (if not less). It works out of the box on all of NVIDIA's modern graphics cards.

Of course, you do have the problem of what to do when the water sim uses up all the available GPU compute power and bandwidth - not much left to render, in that case...


".074 Bitcoins worth"




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