And made hands 10x worse. Now hands are good, text is good, image is good, so we’ll have to play where’s Waldo all over again trying to find the flaw. It’s going to eventually get to a point where it’s one of those infinite zoom videos where the AI watermark is the size of 1/3rd of a pixel.
What I’d really love to see more of is augmented video. Like, the stormtrooper vlogs. Runway has some good stuff but man is it all expensive.
someone mentioned physics. Which might be an interesting conundrum because an important characteristic of games is that some part of them is both novel and unrealistic. (They're less fun if they're too real)
It depends on the genre. Simulation “games” tend to love realism of simulation while providing an accelerated time. Others like you said, are more fun with plausible physics or physics that bend the rules a little bit. Sometimes, a game just about funky physics becomes a hit - Goat Simulator.
Walking/Running/Steps have already been solved pretty well with NN’s, but simulation of vehicle engines and vehicle physics have not. Not to my knowledge. I suspect iRacing would be extremely interested in such a model.
edit
I take it back, PINN’s are a thing and now I have a new rabbit hole…
I wouldn't say that the text problem has been fully fixed. It has certainly gotten a lot better, but even gpt-image-1 still fails occasionally when generating text.
Reminds me of when image AIs weren't able to generate text. It wasn't too long until they fixed it.