Yeah and it doesn't work because the market isn't really free. Becoming a AAA game publisher requires so much money that has so many strings attached that there is no concept of a real free market.
Personally I don't believe a real free market can exist anyway. There always has to be a balance between socialism and capitalism.
All the big publishers are bound by these strings such as the wish for more recurring revenue. Hence the microtransactions and online models. You can't really avoid those.
> Personally I don't believe a real free market can exist anyway. There always has to be a balance between socialism and capitalism.
I 100% share this but I can’t understand how even the most capitalist (ideologically) person in the world would not want to create rules to at least avoid actors to become too big.
Monopolies are a bug of the capitalism and they break it from the inside. When monopolies aren’t kept at bay, you aren’t even in capitalism anymore.
> I 100% share this but I can’t understand how even the most capitalist (ideologically) person in the world would not want to create rules to at least avoid actors to become too big.
This is definitely true. I don't know if this is true, but my instinct is that it's much harder to create a monopoly if you don't have a government willing to write rules to enforce your existing advantages.