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The missing piece that this perspective leaves out is that Figma's success is at least partially due to timing of the rise of flat design. I wrote about this in my analysis of software transitions, here's the relevant section (https://blog.robenkleene.com/2023/06/19/software-transitions...):

> In the section on Photoshop to Sketch, we discussed an underappreciated factor in Sketch’s, and by extension, Figma’s, success: That flat design shifted the category of design software from professional creative software to something more akin to an office suite app (presentation software, like Google Slides, being the closest sibling). By the time work was starting on Figma in 2012, office suite software had already been long available and popular on the web, Google Docs was first released in 2006. This explains why no other application has been able to follow in Figma’s footsteps by bringing creative software to the web: Figma didn’t blaze a trail for other professional creative software to move to the web, instead Sketch blazed a trail for design software to become office suite software, a category that was already successful on the web.

It's still difficult for me to wrap my head around that this has actually happened, because it's unheard of in other media editing industries for software to go backwards in capabilities. I always compare it to if movies suddenly stopped needing special effects, then of course the entire existing movie-making pipeline would be re-evaluated.






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