I poked at this a few times over the years, think my initial intent was to add SVG textures to Blender.
What I always found is the 'good' renderers were a small part of a massive project (totally impractical to add as a dependency) and the small, standalone ones weren't necessarily 'good'. I think I found one (nanoVG IIRC) that could have probably been beaten into submission with some hacking but that was around the same time I was winding down my involvement in Blender.
A quick peek at the code seem like this is exactly what I needed those 15 years ago and it just so happens I have some python bindings that could be easily be ported over to this if anyone is interested.
What I always found is the 'good' renderers were a small part of a massive project (totally impractical to add as a dependency) and the small, standalone ones weren't necessarily 'good'. I think I found one (nanoVG IIRC) that could have probably been beaten into submission with some hacking but that was around the same time I was winding down my involvement in Blender.
A quick peek at the code seem like this is exactly what I needed those 15 years ago and it just so happens I have some python bindings that could be easily be ported over to this if anyone is interested.