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>Again, the AppStore restrictions are no different from any console in the last 40 years.

Consoles are Gaming. I have no problem with Apple charging 30% on Games or In Games transaction. As it is the norm in Gaming market. The console 30% or higher commission was determined in an open market. And shows 30% is not an arbitrary number.

Why do they need to charge 30% of an Online Teaching Glass ( currently exempted ), or 30% of tips going to creators? Are those market the same as gaming? They are not, as any sane person should agree and as defined in court by Judge YGR.

Edit: On that note I still dont understand why Apple doesn't break the Games into a separate store. Continue to charge 30% of it, which protect 80% of their current App Store revenue. And let the App Store to charge at a lower rate.




The PS5 and Nintendo Switch run on FreeBSD and the Xbox Series X runs on a modified version of Windows 10 with a full-blown NT kernel. Those sound like general usage computers.

30% in the rest of the market is also not an arbitrary number. The App Store charged 30% to compete with brick-and-mortar retailers charging 70% on all software - not just games. Apple has charged the same rate since the store's inception. If developers are complaining about the 30% after 15 years of agreeing to it in the first place, then Apple isn't the cause of their woes. Apple is not obligated to change it's rate simply because developers have retroactively deemed it unfair anymore than developers are obligated to change their prices because the consumers should deem those to be unfair.


>Those sound like general purpose computers.

And everything running linux would be a general purpose computer? The console only run games. And that is their model. You dont sell productivity and content creation or other social / business apps on it, nor are those allowed on their "App Store".

> The App Store charged 30% to compete with brick-and-mortar retailers charging 70% on all software - not just games.

It absolutely make sense then. Because brick and mortar was at the time how majority of software distribution works. Again, suggesting 30% on software completely neglect the terms on services. You charge 30% on software, by none of that software charge 30% when I try to teach kids online during a pandemic.

>15 years of agreeing to it in the first place,

Because 15 years ago there wasn't a digital services industry on top. Why is domain name registration inside Apps exempt from 30% services fees and not other fees like email hosting? How did that exempt came from?


Spending sometime thinking about this I think I have a better description of the problem.

Apple should charge for access to their software IP, but not for access to their customers.




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