Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

It’s not 30% for the vast majority of developers.



They should be allowed to charge 99% if they want... But they should not be allowed to have exclusive apps or exclusive App Store.


Pretty sure it is 30% for the majority of professional full time developers, as normally company size scales with revenue. If you meant majority of apps, sure.


Uh, where in his comment did he use the words “professional full-time”? He was just talking about developers.


Best I could find is that they’ll wave fees on the first $15,000 in sales, which is pretty damned low. Then it’s 30% until you get in the millions of dollars, and then they’ll cut it to 25%.

I’m not sure about “vast majority”, but I’m sure that lots of devs are making no money purely because they sell basically no copies. But if a game has even a moderate success, it looks like Steam’s cut will be 30%


You are just wrong. Its 15% until you have more than $1M in revenue.


Then the sources I found were out of date.


What sources did you use?



Looks like you just misread it. The linked piece supports what I said, and nowhere says what you claimed.


It seems like you were talking about Apple, and I was talking about Valve.




Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: