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EA rečeases webkit-based code including EASTL (ea.com)
9 points by Keyframe on Oct 16, 2010 | hide | past | favorite | 6 comments



I think there might be stuff missing. I tried searching for everything mentioned in this paper:

http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n227...

and these things seem to be missing:

priority_queue, rand, deque, numeric, stack

But most of the fundamentals seem to be there, so it looks like it's still a useful chunk of code. My guess is that they deleted anything that EAWekKit didn't need.


TBH that was published 3 years ago, probably something changed from then.


Excellent find none the less. How did you find this?

I hosted the files in a Github project so that other people could find it in a nice convenient way. As far as I can tell, this is allowed by their license terms.

http://github.com/paulhodge/EASTL

Keyframe, Let me know if you want a shoutout, I can add your name to the README.


I was alerted via twitter by other gamedevs... no shoutout! Really nice of you to setup EASTL like that, I'll alert others.


Here is the license for EASTL - http://pastebin.com/yNaqw27h

Looks like BSD.


Just saw that on TCE. Downloading now to check-it out.




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