It's a bit of clusterfuck, because my earlier clone was made in C#. And Rust enforces you to learn some different tricks, which are expands your knowledge and fun to learn.
Not sure, Croteam never did come across as a rich company and I don't recall their engine sold well. Stadia work would've been a wage, a decent wage I'm sure but at the end of the day just a wage.
Talos 2 was a great game. Except the awful TAA. Made some of the meta puzzles almost impossible for me, because I literally couldn't see certain things.
A: TAA stands for Temporal Anti-Aliasing. It's used to fix/clean up aliasing in games. The different kinds of aliasing in games are edge aliasing, shader aliasing, texture aliasing, temporal aliasing and specular aliasing. Edge aliasing makes edges of objects look jagged (also called as the staircase effect). Temporal aliasing is the shimmer of objects which are either small in nature, or which are far in the distance such as power lines, railings, stairs, balconies, antennas etc... You should get the idea.
I found this disappointing too. I know they don’t have the resources to build their own equivalent of Nanite and such, but… On top of the performance issues, there were a number of things that actually looked so much better in the 2014 game. For example, the forcefields and water ripples.
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