Hacker Newsnew | past | comments | ask | show | jobs | submit | siberianbot's commentslogin

Happy New Year from Krasnoyarsk, Russia!

> A new kind of logic game

Until you find the pattern.

Also all level after Level 10 becomes the same.


Fixed it. The level 10 bug, not the finding the pattern.


Yet another clone of Asteroids, but now in Rust: https://github.com/siberianbot/asteroids-rs

It's a bit of clusterfuck, because my earlier clone was made in C#. And Rust enforces you to learn some different tricks, which are expands your knowledge and fun to learn.


I found devastating that in The Talos Principle 2 they had dropped their own engine and used Unreal Engine instead.


Me too. I think the main reason is that the lead render developer left, and switched to google to work on Stadia.


Ouch.


So now that lead is looking for a job? :)


Probably has buckets of cash, so no? :)


Not sure, Croteam never did come across as a rich company and I don't recall their engine sold well. Stadia work would've been a wage, a decent wage I'm sure but at the end of the day just a wage.


it's like every big game (studio?) is either microsoft already, or just not yet

like every gameplay stands as an engine, or a genre, or a meta-genre? like GrandTheftAuto?

but i was i trying to tweet something about getting lost in stocks and tickers and symbols


He now works at Roblox.


Talos 2 was a great game. Except the awful TAA. Made some of the meta puzzles almost impossible for me, because I literally couldn't see certain things.


I had to google TAA:

> Q: What is TAA and why should I care?

A: TAA stands for Temporal Anti-Aliasing. It's used to fix/clean up aliasing in games. The different kinds of aliasing in games are edge aliasing, shader aliasing, texture aliasing, temporal aliasing and specular aliasing. Edge aliasing makes edges of objects look jagged (also called as the staircase effect). Temporal aliasing is the shimmer of objects which are either small in nature, or which are far in the distance such as power lines, railings, stairs, balconies, antennas etc... You should get the idea.

https://old.reddit.com/r/FuckTAA/comments/oi0v86/taa_on_vs_t...


I found this disappointing too. I know they don’t have the resources to build their own equivalent of Nanite and such, but… On top of the performance issues, there were a number of things that actually looked so much better in the 2014 game. For example, the forcefields and water ripples.


Damn. No official Linux version :-(


https://www.protondb.com/search?q=talos

Gets a gold rating! I've been playing even the VR versions on Linux (through steam).


Yeah it works flawlessly on Linux, even nvidia RTX works.


Recently, I found myself tired of most games, so I wrote one: https://github.com/siberianbot/asteroids It is full of issues, but I still working on it.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: