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That may be one explanation, but more broadly with analog audio it is actually quite difficult NOT to end up with an AM receiver.


Hehe. That's a very good point.

Of course, if you want to build a proper AM receiver you will find that it is quite hard ;)

Same with oscillators and amplifiers. You always get the other one first.

Oh, and it is also very hard not to build a microphone. Except...


Yup, pretty much any nonlinearity will demodulate AM.


CO2 is a bit of an outlier in the groups of pollutants emitted by a car. Modern cars will emit way less of the other pollutants that are directly unhealthy for humans to breathe (NOx, CO, particulate matter, etc.).

I know the thread is mostly for fun, but only considering CO2 is a bit misleading when accessing how environmentally (un)friendly a car is.


For what it does, the battery life of the Apple Watch 11 is not that bad. It typically lasts more than 48h for me and charges very quickly. Putting it to charge when taking a shower is enough to not have to think about battery life.


Fair, but that means you have to bring a special purpose charger with you anytime you go somewhere for more than ~36 hours. For me, that's the bigger issue. If I could charge inductively on the back of my iPhone, for example, I wouldn't mind as much.


I hear you, personally grabbing the charger for overnight stays hasn't been a problem but there are a few compact/inexpensive third-party dongles that are like the official charging cable but without the cable[0]. They can be stay in a car, laptop bag, etc. and charge the watch from an iPhone or another usb-c power source.

[0] Random example for illustration https://www.amazon.com/dp/B0CKV9JBR4


Huh interesting, I guess that would help somewhat. But for me, I prefer to pretty much never have to worry about charging my watch.

As a kid, I had watches that didn't need new batteries for years. As an adult, I was willing to trade off some battery life (down to a week or so) in order to get notifications my wrist, music controls, and activity tracking.

Although I can see some benefit in being able to see my Uber status in real time, or other app-related functionality, I am not interested in charging a wearable every day or two. I don't want to have to worry about whether I'm "using my watch too much" to be able to make it through a short trip, or until the end of my second day.

I know some people have different preferences on this, but for me a watch should be something that doesn't require any maintenance for weeks at a time.


> As a kid, I had watches that didn't need new batteries for years.

Haha, my kid just got his first watch for Christmas. A Casio. He loves it.

On the box, it’s written « 10 years of autonomy » and I was like « oh, I forgot it was a thing ».


I use a solar-powered Casio wave ceptor.

No batteries ever, and the time is always accurate. I haven't touched a button on the watch in years.

https://en.wikipedia.org/wiki/Casio_Wave_Ceptor


Samsung had this reverse charging from the phone but they also dropped that function with the watch 7 :(

Having said that I did use it but it was terribly slow and both the phone and watch heated up too much. And the positioning was very finicky. A whole charge would last 3-4 hours where the official charger is 30-40 minutes.

Power banks with watch charging also exist and cheap aftermarket charging pucks. Not as fast as the included one but not bad.


48 hours is bad. Newer garmin watches measure their battery life in weeks, not hours. It's crazy how behind on this apple is.


48h is still pretty bad honestly.


Another example of firmware update reusing something that is already there: some electric guitar effects from TC Electronics can be reprogrammed by bringing a phone close to the guitar pickups. The phone app encodes the data as sound that is picked up by the guitar pickups and sent down the chain to the effect.


Ahh good example I remember having done that myself before!


I don't think it's fair to call Cyberpunk 2077 a colossal flop. It had an awful release, but the company stood behind it and fixed everything that needed fixing. Five years later it is now an acclaimed game that sold 35 million copies.


Yup, Cyberpunk 2077 has sold more copies in the same time frame than Witcher 3, which is routinely highlighted as one of the best and most successful games of all time.

You have to give kudos to CD PROJEKT for not just abandoning the game after a bad launch (which is what every other major studio would have done in its place) but patiently fixing problems and constantly adding content over 5 years to get to the state it is in today. And the game has no online requirement, no multiplayer, no microtransactions. Just one paid expansion which added a ton of new content. Rare to see this behavior in the industry today.


> which is what every other major studio would have done in its place

Afaik CDPR doesn't make many games. If one flops, that might be the end of them. I don't see abandoning a game as a valid option for them from a financial perspective. Makes much more sense to fix the issues and sell more.


I think it’s more related to their reputation? People will buy the next one if they trust CDPR will fix anything wrong with it even if it flops.

Kinda how you trust paradox strategy titles to get several years of updates and expansions.


Studious dont abandon failed releases because they are evil. Its just releases fail because they run out of money so there just nothing to burn to save them.

CDPR just was lucky enough to make enough money of failed release to fix it. Most companies get no chance to do it.


EA is notorious for throwing games out there and abandoning them as soon as they don't turn out to be massive hits. That is a company that has plenty of resources to support the games and fix the bugs.


Not gonna protect EA the company here, but lots and lots of other games also flop on release because money.


Definite kudos to them for that, though notably it's down to 65% off now, so presumably many of those copies were for not-full-retail price.

And the Switch 2 port likely cost considerable engineering effort and underperformed as well.


The fact that sales exist is a thing for every game just about


Sure, but when you speak of Arc Raiders selling 7M copies by late November, basically all of those were at $70-80 because the game just came out.

Maybe I'm not contributing meaningfully to the dialogue, but talking about total sales across a 5 year lifespan means you're necessarily including all those packrat users who picked it up on deep discount and haven't even booted it up once (or, like me, played two hours and in that initial window wasn't especially grabbed by the story, characters, or progression systems that the game was wanting me to engage with). It's different when something really pops off on release and sells all those copies in the first few months.


Sure, might make some difference. Probably not that helpful given we’re just doing back of the napkin stuff anyway


What goes into a Nintendo console is not prime silicon. When it's time to design the next console, I am sure Nvidia will still be more than happy to give them a design that they have laying around somewhere in a drawer if it means they ship 100M units.


Maybe I have been here too long but I can guess exactly the content of each thread about systemd/Gnome/Wayland/Firefox before opening the link.


Apple and Electron are similar topics that belong on that list.


I don't think this is straight LLM, it's probably an homage to a line of websites like https://thebestmotherfucking.website


For sure the author had an idea and went to the LLM to produce the post. And I'm aware of those prior sites (some of which are linked at the bottom.)

I mean nothing is straight LLM, you must prompt them and people are putting their ideas in and linking to other sources and getting stuff like this out. And hopefully editing or iterating, but not enough it would seem most of the time.

I'm saying their perspective doesn't shine through the crap and I'm sick of reading mediocre infodumps from LLMs.


I get it. Sorry if I wasted your time.


Hey, thanks for adding a link* to a making-of video at the end of the post. Your perspective shines through when you explain the motivation in that first half, and my complaint is really that leaning on LLM writing makes this hard or impossible to see.

The second half of the video is great too, I love seeing the actual prompts that go into the LLM.

And I don't think you wasted my time, I'm sorry if "you're not a person" came off directed at you, when my complaint is really that I couldn't find you through all the tokens. I'm glad the video remedied that.

* https://youtu.be/2P0CZPZzoZg


Little known fact, the Steam Deck has hardware ray tracing, it's just so weak as to be almost non-existent.


I have an i3 controlled by Home Assistant, it is on an "IoT" network without access to the Internet. Works like a charm. The integration allows to start, stop and view information like battery level, area cleaned, issues, etc. No mapping though.

The only caveat is that to associate it with a WiFi network, the legacy app is required. So if the app is pulled from the app stores, it may not be able to connect again after a factory reset. I don't think the pairing requires access to the Internet but it uses a bluetooth protocol that I don't think anyone reverse engineered yet.

Edit: I vaguely remember that mine also stopped working a year or so ago. I factory reset it, re-paired it and it has been working well so far.


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