Reminds of me of tools like https://huu.la, the main difference is newer generations focuses on utilizing LLM to map design to code, versus the older generations focus on using WYSWYG tooling to edit the page directly.
Used to have fun back in my childhood playing Round Sounds from a set of speakers on the roof of the apartment building. People on the street started looking for the airplane.
It'd probably much cheaper just to fly a set of drones in the area rather than deploy a full PsyOps team and gear. They do it with actual jets while the actual attackers are flying in fast and low from the opposite direction now that you've sortied your defensive aircraft towards the bait.
Absolutely. Nowadays sims get more and more realistic and you can definitely learn a lot from them and transfer a big chunk of the learning to real drones.
Definitely agree. FPVSIM allows for PID tuning as well. You can learn a lot on how they affect drone dynamics by playing with the PID values once you know the basics of PID algorithm.
+1 on the controllers resolution part. Just add to it, gamepads usually do things like dynamic frame rate for power saving reasons, these features are not the good if you do fly drones for competitions. Good to get a OpenTX/EdgeTX based controllers, which offers 1Khz frame rate in newer versions.