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Feature request: some context, history and/or example of popular usage.

Some symbols leave me with more questions than answers, like “LEFT HALF RUNNING MAN”[1].

I’d like to at least see that it’s a glyph part, that there are two in total, and what does the other half look like; right now the “right half running man” is not listed anywhere on that page, not even in the “related symbols” section.

Off topic, the running man symbol possibly comes from MouseText character set (the one in the Apple IIc[2]). It was one of many character sets included in the legacy computing block[3].

[1]: https://fontgenerator.design/symbol/left-half-running-man

[2]: https://en.wikipedia.org/wiki/MouseText

[3]: https://en.wikipedia.org/wiki/Symbols_for_Legacy_Computing


This history was a surprisingly interesting read https://news.ycombinator.com/item?id=43667010

Great example — thanks for the context. I added explicit linking for paired glyph parts (left/right halves) and reference links in Notes. This kind of symbol history is exactly the gap I want to fill.

I suppose two other major categories would be mobile apps and gaming. Some overlap is possible too, e.g. mobile apps would use some web tech, or gaming might often be mobile gaming.

Perhaps not even that is completely safe long term, as companies can introduce a locked down dependency, reverse policies (see Google's recent sideloading stance), or find some other workarounds.


Standardizations can be notoriously inconsistent[1], disregarded[2] or evolve fast[3].

There’s a surprising amount of interesting articles on wikipedia about that.

[1]: https://en.wikipedia.org/wiki/Ough_(orthography)#Spelling_re...

[2]: https://en.wikipedia.org/wiki/Eye_dialect

[3]: https://en.wikipedia.org/wiki/Sensational_spelling


Thanks! I enjoyed floored, it reminds me of spelltower by zach gage which I also liked.


Thanks for pointing me to this - I love the UI. It's a real shame its only on mobile


Nonoverse: an iOS logic puzzle game (nonograms!), I’m working on adding a new batch of levels. I’m considering a garden theme for extra cosy vibes, but I’m still in the planning stage and drawing assets right now (in inkscape, no AI).

https://lab174.com/nonoverse

Also PolyGen, an app for “low poly” wallpapers - I’ve sent an update with bug fixes for latest devices and iOS versions; it’s currently being reviewed, when you read this it might be live.

https://lab174.com/polygen


> Until recently most textile fabrication processes were limited to the creation of surface-based forms.

If you enjoyed this article, you might enjoy looking at the existing knitting machines, many are fascinating and very accessible. There are models powered by a hand crank[1], or with programmable patterns[2], or open source (open hardware).

[1]: https://en.wikipedia.org/wiki/Circular_knitting#/media/File%...

[2]: https://machineknitting.fandom.com/wiki/Silver_F370K


and if you need help choosing which is best for your needs...

>> https://www.changhua-knitting-machine.com/how-to-select-the-...


Are there croquet machines yet? Googling is really confusing with lots of forum people saying there aren't any true ones, and lots of webshops claiming to sell them.


There are some simplified crochet patterns that can be mechanized, but for the most part we haven't found a way to generically mechanize crochet.

I don't fully understand why, apparently most patterns require manipulating the yarn in a way that simply requires human dexterity?


No. Machines cannot do that reliably, it's still in the realm of research. Crochet is much less simplifiable compared to knitting


crochet, sir. croquet is a game with balls and mallets ;)


He knows what he said. Now can we have an automated machine for balls and mallets please!


Are you Daniel Craig :) ?


That's a game with balls and mallets. You're thinking of croquettes


In case anyone else wanted to check, PS5 has[1]:

> Memory: 16 GB GDDR6 SDRAM

So unless the RAM price jumps to 4x the price of a PS5, getting a PS5 is not the most cost efficient way to get to 64 GB of RAM.

In comparison, PS3 has been used to build cheap clusters[2].

[1]: https://en.wikipedia.org/wiki/PlayStation_5

[2]: https://en.wikipedia.org/wiki/PlayStation_3_cluster


Yes, stupid comparison really. Also 64GB is pretty high-end from a consumer perspective. Most would do just fine with 32 as 2x16GB.


Maybe if they expect to upgrade within a few years it would be fine. But when I built my current computer 11 years ago I also didn't expect to need 16 gb of ram and only bought 8. 5 years later 16 gb of memory was a requirement for both software and games I was playing. And now 11 years later 16 gigs is not enough for fairly "simple" 3d modelling and 32 gigs is pretty close to the minimum requirement to fully utilize other modern hardware.


I bought a 16gb desktop for work in 2011, plenty for Visual Studio at the time. 8 is a bit skimpy for a desktop build even in 2014.


Speaking of 11 years old, I just put my 4790k out to pasture. It was a good CPU for a long time, but it got a little long in the tooth for modern workloads.


I bought 2x16gb for my home computer at $90 about three months ago. When I checked the price of the exact thing I bought just in the past day, it's now $270. The price increase is across the board whether it's a low end or high end build.


Congrats on the launch! I submitted my app and got beautifully roasted; this is more fun than I expected: https://news.ysimulator.run/item/117


And beautifully defended too!

> Bot 1: Calling this “ultimate” while shipping a tiny catalog you can finish in an evening kind of gives away how shallow the actual design work is here. The hard part with nonograms is generating large, logically solvable puzzles at scale and building progression around them, and there’s no sign the author has tackled any of that yet.

> Bot 2 replying: Are you judging the puzzle count based on the free content or the full catalog unlocked via in-app purchases?

Hilarious!


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