Oh my thanks for that, I thought I was going crazy.
The one that keeps getting to me is that iOS insists on putting periods instead of spaces when I only pressed the space bar once so.I.end.up.with.sentences.like.this. (when it starts doing it it can be extremely consistent); yes I know about the double space -> period shortcut but like in the video that's not it.
There was a time where the iOS keyboard just worked.
Space bar which is at... the bottom of the screen, so if you want to move the caret down... 3D Touch worked _anywhere_, also had no delay, and hard press a second time was much more convenient for selection.
Finder has stopped being a spatial file manager for a long time, but still mistakenly tries to behave like one in too many places, probably because of lingering legacy code more than a particular intent.
IMHO they should simply rip the spatial bits out entirely and it would immediately become a better file manager purely from the restored consistency.
I was just today complaining that Finder seems to want to be a file browser, but it makes it nearly impossible to actually browse the file system. Ridiculous dropping down to ls in a terminal on a supposedly polished OS.
Each folder has a remembered display state. If in large icon mode, you can drag icons around into the positions you want and they'll stay that way the next time you visit the folder.
The idea is that it's not directories that are just bags of files, but files occupy spatial locations in folder windows.
Ah, this makes sense. Am I hallucinating that columns widths used to be remembered many years back? In other words, in column view, if you resized a column for a given folder, close Finder, and reopen to that folder—it would remain the same width.
Finder is mostly unusable for any directory containing long filenames since it doesn’t remember this. But I swear it used to. Am I misremembering?
I just tested and for me they seem to be remembered for my Downloads folder. Weirdly, at first it didn't seem to be remembered, but then I pressed ⌘+J to look at the view settings, and now when I change a column width it seems to be remembered...
You don't have to go to milsim to not be able to carry an entire armoury of RPG-actually-full-blown-missile-launcher, grenade launcher, assault rifle, sniper rifle, DMR, submachine gun, multiple sidearms, plus various other alien weaponry, each complete with enough ammunition to fill an 18-wheeler trailer if desired to be stored with any sort of safety.
It was fine when I was playing Doom ][ but that's something that started bothering the hell out of me back when Half-Life came out with its believable sci-fi setting, as it kept breaking my suspension of disbelief.
"Can carry only two, maybe three tops with sidearm" seems to be the rule these days.
From a fun perspective, this is unfortunate, because there is usually one or two weapons that are general purpose enough they should always be carried. The rest have some sort of gimmick that makes them useful only in certain circumstances (tank approaching, sniper area) or are just wacky (shrink ray, freeze ray, net gun). With the tiny weapon limit, the esoteric guns never get any playtime. Larger arsenal also encourages some kind of rock-paper-scissors resistance mechanism where critters take double damage against foos, but resistance to baz.
I think change was more so move from keyboard to also supporting controllers. Keyboards easily have 9 weapons on number keys and in some cases like quake nail gun even more on same key. Controllers just do not support this as easily. Thus move to things like wheels and other input methods.
On "regular computers" I think it was flawed in two fatal ways:
- there was already an extremely heavy expectation that clicking the start button or pressing the windows key would bring up a menu, not a full screen takeover where all contextual sense of place (that you had in the past experience) was lost.
- the UI being a full-screen takeover on a phone (Windows Phone) or a tablet (10"-ish tops at the time) was OK but on a 21~27" desktop it's absurdly overwhelming.
If you had good Live Tiles there was a ton of information density. You could have the weather, your calendar, recent emails, recent tweets, recent photos, interesting news, etc all on one at-a-glance screen (versus the phone form factor where you'd need at least some scrolling).
It felt like wasted space on the desktop because it was originally hard for desktop apps to opt-in to Live Tiles and send Live Tile updates and not enough people were using the sorts of multi-platform apps that had great Live Tiles.
Sadly grids of unrelated data aren't good for information at a glance. A wall of post-it notes will never beat a structured list; the old Start menu was a structured list, where you knew things were always in the same place (the Programs submenu didn't move or say "software" sometimes, and "programs" other times) whereas the Windows 8 menu was a wall of random post-it notes flung on the screen and you're meant to gaze over the entire thing to look at unrelated data and somehow make sense of it.
A wall of post-it notes can be incredibly handy to the person that placed the post-it notes. The Start screen was never "random", it was designed for customization and personalization. Programs stayed where you told them to in the groups and sizes you wanted them to. Choosing a size would affect how much data an app could show. The program might provide a tile of new data it would show some of the time, but the program's name and icon would still show up in most of the tile variants (and hover tooltips worked on Desktop), and any app could only have at most 3 tiles at a time. The timing of tile flips was a bit random, but there was also a general rhythm to it you would pick up if you used it a lot. It was a very intentional "dance".
At least in my experience there was a lot of sense to it. I had a lot of data organized to my liking in Windows 8.
The start screen is something you just had to get used to. I think it's more comfortable than the menu. Effectively it works as a second desktop to put application shortcuts on. I have about 30-40 on mine (on Windows 10, mind you), which is way more than would fit on a menu without submenus.
> The third one is just the open-source tailscaled binary that you have to compile yourself, and it doesn't talk to the Keychain.
I use this one (via nix-darwin) because it has the nice property of starting as a systemwide daemon outside of any user context, which in turn means that it has no (user) keychain to access (there are some conundrums between accessing such keychains and "GUI" i.e user login being needed, irrespective of C vs Swift or whatever).
Maybe it _could_ store things in the system keychain? But I'm not entirely sure what the gain would be when the intent is to have tailscale access through fully unattended reboots.
Coincidentally this was a feature unknown to me until I performed a SSD migration from one server to another and Tailscale failed to connect because ("of course!" in hindsight) it failed to decrypt whatever.
So not a TPM failure but certainly a gotcha! moment; luckily I had a fallback method to connect to the machine, otherwise in the particular situation I was in I would have been very sorry.
The "whoever needs this will enable it" + support angle makes total sense.
And going kinda meta, learning about the principles:
https://worrydream.com/LadderOfAbstraction/
https://vimeo.com/906418692
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