Yes sadly that sometimes happens - the issue is Codex CLI / Claude Code were designed for GPT / Claude models specifically, so it'll be hard for OSS models directly to utilize the full spec / tools etc, and might get loops sometimes - I would maybe try the MXFP4_MOE quant to see if it helps, and maybe try Qwen CLI (was planning to make a guide for it as well)
I guess until we see the day OSS models truly utilize Codex / CC very well, then local models will really take off
What am I missing here? I thought this model needs 46GB of unified memory for 4-bit quant. Radeon RX 7900 XTX has 24GB of memory right? Hoping to get some insight, thanks in advance!
MoEs can be efficiently split between dense weights (attention/KV/etc) and sparse (MoE) weights. By running the dense weights on the GPU and offloading the sparse weights to slower CPU RAM, you can still get surprisingly decent performance out of a lot of MoEs.
Not as good as running the entire thing on the GPU, of course.
Thanks to you I decided to give it a go as well (didn't think I'd be able to run it on 7900xtx) and I must say it's awesome for a local model. More than capable for more straightforward stuff. It uses full VRAM and about 60GBs of RAM, but runs at about 10tok/s and is *very* usable.
Hi Daniel, I've been using some of your models on my Framework Desktop at home. Thanks for all that you do.
Asking from a place of pure ignorance here, because I don't see the answer on HF or in your docs: Why would I (or anyone) want to run this instead of Qwen3's own GGUFs?
I've read that page before and although it all certainly sounds very impressive, I'm not an AI researcher. What's the actual goal of dynamic quantization? Does it make the model more accurate? Faster? Smaller?
UD stands for "Unsloth-Dynamic" which upcasts important layers to higher bits. Non UD is just standard llama.cpp quants. Both still use our calibration dataset.
Please consider authoring a single, straightforward introductory-level page somewhere that explains what all the filename components mean, and who should use which variants.
The green/yellow/red indicators for different levels of hardware support are really helpful, but far from enough IMO.
Is there some indication on how the different bit quantization affect performance? IE I have a 5090 + 96GB so I want to get the best possible model but I don't care about getting 2% better perf if I only get 5 tok/s.
It takes download time + 1 minute to test speed yourself, you can try different quants, it's hard to write down a table because it depends on your system ie. ram clock etc. if you go out of gpu.
I guess it would make sense to have something like max context size/quants that fit fully on common configs with gpus, dual gpus, unified ram on mac etc.
Good results with your Q8_0 version on 96GB RTX 6000 Blackwell. It one-shotted the Flappy Bird game and also wrote a good Wordle clone in four shots, all at over 60 tps. Thanks!
Is your Q8_0 file the same as the one hosted directly on the Qwen GGUF page?
Thanks! Any idea why I'm getting such poor performance on these new models? Whether Small or Tiny, on my 24GB 7900XTX I'm seeing like 8 tokens/s using the latest llama.cpp with vulkan. Even if it was running 4x faster than this I would be asking why I'm getting so few tokens/s when it sounds like the models are supposed to bring increased inference efficiency.
I guess until we see the day OSS models truly utilize Codex / CC very well, then local models will really take off
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