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The more things change, the more they stay the same?

I rarely use GOG, but they're doing good work, so it's nice to know they'll be sticking around. I wouldn't have it any other way.


> They don't because too many people pirate games to make that a viable business.

Given how many games on Steam are sold either DRM free (you can just transfer the files over to another PC and they just work) or functionally DRM free (Steam's DRM is trivially bypassed, so one step removed from DRM free), this doesn't really scan. Other than games with Denuvo and multiplayer games, DRM is a non-issue for actual pirates.

It seems a lot more likely to me that the people in charge will have a fit at the idea of releasing the games DRM free, but don't actually care to know anything about the details. So long as the DRM checkbox is ticked, and they don't know about the fact that Steam's DRM is trivially bypassed, everybody mostly gets what they want.


Also, many such games are on gog DRM free, and certainly pirates don't care where they get their games.

Yes they do. When I used to pirate a lot of games because I was broke I was gleefully happy to see a GOG release.

The scene exists for a reason, it is a very trust based ecosystem.


Yeah I usually trust anything a girl who is particularly fit repacks

I also like an empress although part of the fun comes from her rantings.

she really cracks me up with her rantings

good luck sourcing the (supposedly) malware-free release

the source is almost always the same forum, what's your point?

is such a forum always well-ranked on search engines? the point is to evade malware, obviously

It's not too bad after some (a lot of) adjustments, but I agree the problem is that the default is that notifications are on. I'm part of more than a dozen Discord servers, and only three of them have notifications enabled, and one of those are basically dead. If I joint a new one, the first thing I do is mute it, and then I'll maybe unmute it if I'm actually active in there (or if it's a large server, I'll unmute the specific channels I care about and mute everything else).

I have email notifications on, but I actually read the few newsletters I get, and I barely get any mail beyond that. Meanwhile, everybody else I see has 4000 unread emails and the vast majority are unread rubbish that they could have unsubscribed to 700 emails ago, or just never subscribed to to begin with, but I guess signing up for that shit is just the default now.


I doubt the war was truly lost on that faithful day in 2013. It was still possible to save, and Phil Spencer even did a decent amount of work trying to reclaim the goodwill of people by pushing for things like backwards compatibility for previous gen Xboxes.

I think the larger problem is just that Xbox doesn't really know what itself is. Sony has the same problem to a lesser extent. None of the current gen consoles have any exclusives of note. Sony have a few, while Microsoft have basically none. That alone gives Sony a big advantage. Meanwhile, in the PS4 days, people would buy one just for Bloodborne, while in the 360 days, they'd buy one just for Halo. Now Halo is on PC, so no longer an exclusive, and while the same goes for Sony, they still retain a bit of a default console status, which helps draw in the couch console crown who aren't interested in the PC. If you want a traditional console experience, you buy a PS5, since there's no real reason to buy the Xbox even if you did care to compare them side by side.


I imagine the going Xbox 360 -> Xbox 720 would just have been asking to people to joke about it being 720p (even if not actually, the picture quality joke basically writes itself).

The solution though was obviously not the brainworm reasoning that got us the Xbox One (nobody was going to call their console 'The One', cf. 'X-bone'). Your alternative of going straight to the Xbox 4 would probably have been considered a loss by the executives, but I imagine it at least wouldn't have been made fun of beyond the release period, since it would have been clear why they did the change.


> Xbox 4 would probably have been considered a loss by the executives

This is moronic to think about as a business. You exist to make money, if "4" leads to more sales then be it.


> I've always found it beyond ridiculous. Either you post your code in public and you accept it'll be used by others, without any enforceable restriction, or you don't. It's as simple as that.

If we can have this, but for everything, so films, books, TV, music and everything else, I'd agree. This however is not the world we live in. The amount of culture we could have from people remixing the past 50 years worth of culture would be incredible. Instead, we're stuck with the same stuff we were over 70 years ago.

The amount of progress we could make in software is probably on a similar level, but the problem is the same as it is with the cultural artefacts. So instead we're stuck in a world where money makes right, since you need money to uphold the laws intended to protect Intellectual Property™. I can't blame ffmpeg for working within the rules of the system, even if the system sucks.


Or even just, have this also apply to the code produced by those using my code. But while that's not the case, copyleft licenses (especially GPL (not LGPL)) are a way to force it to be the case to at least limited extent.

Code is not culture, nor art. I'm not sure why you'd want to compare them.

I want more high quality code and I want more high quality culture. Both have one major obstacle in the way and is at the core of this post, my comment and yours: Copyright. I fail to see why we should make exceptions to copyright for the sake of code, but not for the sake of culture.

If the Macbook has a bad keyboard (ignoring the Butterfly switches, which aren't on any of the M series machines, which are the ones people actually recommend and praise), then the vast majority of Windows machine have truly atrocious keyboards. I prefer the keyboard on my 2012 Macbook to the newer ones, but it's still better than the Windows machines I can test in local stores.

I prefer the aluminium to the plastic found on most Windows machines. The Framework is made from some aluminium alloy from what I know, and I see that as a good thing.

The soldered RAM sucks, but it's a trade-off I'm willing to make for a touchpad that actually works, a pretty good screen, and battery life that doesn't suck.


Not in raw performance, no, but they're only beat out by i9s and the like, which are very power hungry. If you care even a little bit about performance per watt, the M series are far superior.

Have a look at Geekbench's results.[1] Ignore the top ones, since they're invalid and almost certainly cheated (click to check). The iPads and such lower down are all legit, but the same goes for some of the i9s inbetween.

And honestly, the fact that you have to go up to power hungry desktop processors to even find something to compete with the chip that goes in an (admittedly high-end) iPad, is somewhat embarrassing on its face, and not for Apple.

https://browser.geekbench.com/v6/cpu/singlecore


[ç] is an allophone of [h], and it's very hard for English speakers to notice that they're not just saying [h]. I've had the same problem with [e] versus [ɛ].

A good start would be to have all the Electron apps turned into something more standalone. You shouldn't have to drag a whole-ass browser with you for simple messaging. DiscordMessenger[1] proves that. It doesn't have all the features implemented, but it's pretty good and a good proof of concept.

I get why devs do it. It's very convenient to make your app in Electron because then it can also work on the web, and you get free cross-platform compatibility. But for something like the software for your mouse or keyboard (looking at you Logitech!), it really shouldn't be necessary to pull in a whole browser just to tune some settings.

[1] https://github.com/DiscordMessenger/dm


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