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delduca's submissions
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1.
Lua 5.5.0 Released
(
lua.org
)
3 points
by
delduca
8 days ago
|
past
|
2 comments
2.
Show HN: Claude wrote a NES emulator using my engine's API
(
carimbo.games
)
2 points
by
delduca
13 days ago
|
past
|
1 comment
3.
Deep Dive: Modernizing Stalld
(
walac.github.io
)
2 points
by
delduca
49 days ago
|
past
4.
Software Sandboxing: The Basics
(
emilua.org
)
2 points
by
delduca
55 days ago
|
past
5.
Language Models Are Injective and Hence Invertible
(
arxiv.org
)
4 points
by
delduca
62 days ago
|
past
|
1 comment
6.
My 2D game engine for Lua is celebrating its 2nd anniversary with version 3
(
github.com/willtobyte
)
3 points
by
delduca
67 days ago
|
past
|
1 comment
7.
Carimbo now have a better stack trace and Sentry integration
(
nullonerror.org
)
3 points
by
delduca
3 months ago
|
past
8.
Show HN: Carimbo now have a better stack trace and Sentry integration
(
nullonerror.org
)
1 point
by
delduca
3 months ago
|
past
9.
Taking advantage of Python's concurrent futures to full saturate your bandwidth
(
nullonerror.org
)
1 point
by
delduca
3 months ago
|
past
10.
Executing Untrusted Code in Serverless Environments
(
nullonerror.org
)
2 points
by
delduca
4 months ago
|
past
11.
Show HN: Clone of a Macintosh-Like Computer with a Built-In Basic Interpreter
(
reprobate.site
)
3 points
by
delduca
4 months ago
|
past
12.
Happy birthday to the greatest fictional AI system, self aware date 29th Aug
(
terminator.fandom.com
)
2 points
by
delduca
4 months ago
|
past
13.
Show HN: Game demo made with my homemade game engine
(
reprobate.site
)
101 points
by
delduca
4 months ago
|
past
|
54 comments
14.
The C Pointer Game – Pointers, Arrays and Strings for Kids
(
punkx.org
)
1 point
by
delduca
4 months ago
|
past
15.
Tell HN: C and C++ are absolute beasts when it comes to performance efficient
4 points
by
delduca
4 months ago
|
past
|
1 comment
16.
How to avoid dynamic linking of Steam's client library using a old trick
(
nullonerror.org
)
2 points
by
delduca
4 months ago
|
past
17.
Replacing Lua's math.random module with the Xorshift algorithm
(
nullonerror.org
)
5 points
by
delduca
5 months ago
|
past
|
1 comment
18.
Show HN: Carimbo, a 2D game engine written in C++23 using SDL, featuring Lua
(
github.com/willtobyte
)
5 points
by
delduca
5 months ago
|
past
|
1 comment
19.
Poor's Man Shaders
(
nullonerror.org
)
2 points
by
delduca
5 months ago
|
past
20.
Orchestrating a Google Kubernetes cluster using TypeScript
(
nullonerror.org
)
2 points
by
delduca
5 months ago
|
past
21.
There's an computer inspired by classic Apple machines, with BASIC, in my game
(
reprobate.site
)
1 point
by
delduca
5 months ago
|
past
22.
MCP the Illustrated Guidebook
(
licdn.com
)
4 points
by
delduca
5 months ago
|
past
23.
AI Can Potentially Stem Refinery Closures in Europe
(
forbes.com/sites/gauravsharma
)
2 points
by
delduca
5 months ago
|
past
24.
A modular, LLM-agnostic fullstack agent framework
(
github.com/tianhongdai
)
2 points
by
delduca
5 months ago
|
past
25.
Why AI Still Writes Bad, slow code than humans
(
nullonerror.org
)
2 points
by
delduca
5 months ago
|
past
|
1 comment
26.
Show HN: An Apple-like computer with a built-in BASIC interpreter in my game
(
reprobate.site
)
9 points
by
delduca
5 months ago
|
past
27.
Storm – Help LLMs to write very long articles
(
arxiv.org
)
2 points
by
delduca
6 months ago
|
past
28.
Prototype AI-Powered Apps with Claude Artifacts
(
anthropic.com
)
1 point
by
delduca
6 months ago
|
past
29.
Show HN: I implemented a computer that runs BASIC in my game
(
reprobate.site
)
1 point
by
delduca
6 months ago
|
past
30.
Solo-developed indie games made with Carimbo
(
carimbo.games
)
1 point
by
delduca
6 months ago
|
past
|
1 comment
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